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Atlantean Sculpt

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March 2022 - April 2022

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 Individual Project: Sculpting, Texturing, Rendering

This sculpt was the second project for my Creature Sculpting class at the Digital Animation Center, focused on skin pores, wrinkles, and texture maps involved in photorealism for skin. We were given a sculpt with the majority of the anatomy, and then added the surface details in ZBrush. After sculpting the different types of pores and wrinkles onto the bust, we used polypaint to create the albedo, specular, subsurface, and height maps for the textures. The clothes geo was also provided by the professor, but we created the UVs in Maya and textures in Substance Painter. The final render was produced using Arnold, and slight adjustments were made in Photoshop.

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