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1/3
February 2022
Individual Project: Modeling, Texturing, Rendering
"Your walls and armies have fallen, and now, its your turn." This sculpt was my second zBrush project during my time at CU Denver, and we were tasked with recreating a 2D character into a 3D bust. For this assignment, while we were able to use other reference images of the character, our goal was to focus on recreating the personality of just one specific reference frame. The bust was started as a sphere, and was almost entirely sculpted in ZBrush. As part of my posing, to get the characters face to "bend", I used some deformers in Maya to adjust his head shape. The textures were created in Zbrush using Polypaint, and the renders were created in Zbrush using Best Preview Render. The final composites with the reference image were combined in Photoshop.
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