Greetings and salutations!
For this week's goal, we revisited the interior sets within the spaceship in order to come up with a more cohesive visual aesthetic. Our inside of the spaceship has been suffering from something akin to an identity crisis, where we had a lot of ideas but no tangible pieces so everything felt like it was a random amalgamation of different skill levels and preferences. After working this week and some brainstorming/drawing, we have come up with a more consistent system.
"Our micro is angular, our macro is rounded." This is the guiding principle that we are going to use when making our ship. What does that entail? In our modeling classes, we are told to work primitives to tertiary forms when breaking down an object. What are the largest sections of it in the most basic terms, and then how does it get more refined with the smaller details. For our ship, we have rounded everything. Our abduction bay and operation room are circular, our hallway is a circular silhouette, our doorways, UFO exterior, etc etc. But when, looking at the works of illustrators such as Syd Mead, we cannot deny the appeal of metallic and angular fitted pieces as a visual aesthetic. One of our favorite illustrations we have found came from an art-book about Dr. Who.
The column on the left side of the illustration, with its segmentation and organic angles are super inspiring to our group. Our plan, is to try and have rectangular surface details that overall support larger rounded surfaces. This concept we applied to the base of the operation chair, the mountings for the control panels in the bathroom, and loosely for the base of the flamethrower design. I brought a concept of the hallway to the meeting as well, which I can show below:
In my prototype, those principles of small angular and big rounded are more obvious. The light fixtures on the ceiling being a smaller piece are rectangular in nature. The columns being a large piece have more of a circular flow to them. For our hallway scene, I really wanted to emphasize repeated shapes and have a strong leading/vanishing line, so that is why I duplicated my column at a high frequency. Notes I got were to change the floor to a more grated surface, and create terminal ends for the hallway where the flowing columns essentially mirror over.
For this upcoming week and production pass, I will be making a blocking concept model for the operation room, as well as an updated version of this hallway prototype. Then, its summertime and extra work time for lower priority tasks on the short. Thanks for reading, and catch y'all next time.
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