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Storm Trooper Helmet

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  • Maya
  • Arnold
  • zbrush white logo
  • Substance Painter

October 2021 - December 2021

 Individual Project: Modeling, Sculpting, Texturing, Rendering

This helmet was an assignment for two different classes at the Digital Animation Center, my Modeling 1 class and the final for my Texturing 1 class. The helmet was just creating the original storm trooper helmet, where we were given a physical spray-painted helmet for reference, and two loosely sketched drawings to serve as image planes. The goal of the helmet was to create smooth surface organic shapes using extrusions of the different forms, and to create a model without perfect image planes. Later in the semester, we were allowed to pick one of our previous models from Modeling 1 and create a texturing turntable for it. I used my helmet to create a Stranger Things inspired helmet with some of the rot from the Upside Down covering it. The helmet was modeled in Maya, the roots were sculpted in ZBrush, the textures were made using Substance Painter, and the renders were made using Arnold.

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