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Unreal Engine Jungle Environment
Project type
Landscape
Date
December 2022
This project was my first major foray into Unreal Engine 5 and Speed Tree to create a jungle ruins environment. I chose to build an abandoned testing course from the Valve Portal game franchise by the name of "Ziti Ruttland". The software packages I used to create this project were Autodesk Maya, Adobe Substance Painter, Epic Games Unreal Engine 5, and Speed Tree 7 for games. Textures and megascans from Quixel Bridge were used to build terrain elements.
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